Infanterie een "Meh...".
Er is altijd een baas boven baas.
ik was ook verbaasd toen ik hoorde wat het was....
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Crewleden zijn vrijwilligers en werken niet 24 uur per dag, 7 dagen in de week!
Mijn bevindingen op het .com forum (wat leuk dat we er nog 4 dagen van kunnen genieten).
http://forum.travian.com/showthread....=1#post1992587
Ik ga het niet vertalen, te lui voor. Wat vinden jullie:?
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Okay, I've deleted my previous posts. Now the infantry and cavalry are known, here my analysis.
I'll start with the Cavalry:
I've made a column "total off" and "total def". I've compared every column with a equally weight.
When you look at off/hour, the EC remains the best, following by Tier 6. However, Tier 4 and Tier 5 are amazingly cheap and are incredible farmers.
When you look at definf/hour, the Druidrider remains the best, following by the Paladin
When you look at defcav/hour, the Haeduan remains the best, following by the EC
When you look at deftotal/hour, the Haeduan remains the best, following by the EC
The conclusion for the Huns' cavalry is that they're cheap and are amazing farmers. Defensively they are a average, cheap and fast.
Next, the Infantry:
Here you can see that the clubswinger remains the best in offensive/hour. The Huns' infantry are average troops. The clubswinger remains the best farmer.
When you look at off/hour, the clubswinger remains the best, following by the Axeman.
When you look at definf/hour, the Tier 1 unit is the best, following by the Phalanx.
When you look at defcav/hour, the Spearman remains the best, following by the Phalanx
When you look at deftotal/hour, the Tier 1 unit seems the best, following by the Phalanx
The conclusion for the Huns' infantry is that we've got a new best deffer. The thing is that they're expensive and uses a lot of crop (2400 a day with 29k per hour).
But what does it do when you take the infantry and cavalry together? That's what next image is about:
What do we see here? The combination Club + TK remains the best in power, as they were it before. Interesting is that the combination T1 + T6 is better than T2 + T6, while the T2 unit has 50 basepower and the T1 unit 35 basepower.
Also interesting is the combination T1 + T4, while the T4 is an amazing farmunit.
Last but not least: the combination of defensive troops.
What do we see here? Defensively the Gauls remains the best. But the combination T1 + T5 isn't bad as well. They have around 600 points less per hour, but they cost like 12k ress less than the phax/head combination. With those recourses, you can build another defensive army.
Also interesting is that you can use the combi T1/T5 as a deffer for offensive actions. That's why we tried the combination T1 + half T5 and half T6 (a triple combination). Defensively they are not bad, but offensively seen they aren't bad as well.
What are your opinions?
NLX: Porygon, Cockstaart, The Way, Stuntkip
COMX10 2013: The Unknown
RoA COM: Harambe
Mooi overzicht, dankje voor het delen!
Er is altijd een baas boven baas.
See for yourself![]()
NLX: Porygon, Cockstaart, The Way, Stuntkip
COMX10 2013: The Unknown
RoA COM: Harambe